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Immersive Math

▲ 295 points • 32 comments • by srean • 4mo ago • HN discussion ↗

Pangram verdict · v3.3

We believe that this document is fully human-written

1 %

AI likelihood · overall

Human
100% human-written 0% AI-generated
SEGMENTS · HUMAN 1 of 1
SEGMENTS · AI 0 of 1
WORD COUNT 142
PEAK AI % 1% · §1
Analyzed
Jul 16
backend: pangram/v3.3
Segments scanned
1 windows
avg 142 words each
Distribution
100 / 0%
human / AI fraction
Verdict
Human
Pangram v3.3

Article text · 142 words · 1 segments analyzed

Human AI-generated
§1 Human · 1%

Preface A few words about this book.

Chapter 1: Introduction

How to navigate, notation, and a recap of some math that we think you already know.

Chapter 2: Vectors The concept of a vector is introduced, and we learn how to add and subtract vectors, and more.

Chapter 3: The Dot Product A powerful tool that takes two vectors and produces a scalar.

Chapter 4: The Vector Product In three-dimensional spaces you can produce a vector from two other vectors using this tool.

Chapter 5: Gaussian Elimination A way to solve systems of linear equations. Chapter 6: The Matrix Enter the matrix.

Chapter 7: Determinants A fundamental property of square matrices.

Chapter 8: Rank Discover the behaviour of matrices.

Chapter 9: Linear Mappings Learn to harness the power of linearity...

Chapter 10: Eigenvalues and Eigenvectors This chapter has a value in itself.