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Project Blinkenlights: Home

▲ 110 points • 34 comments • by doener • 2mo ago • HN discussion ↗

Pangram verdict · v3.3

We believe that this entire text is human-written.

9 %

AI likelihood · overall

Human
100% human-written 0% AI-generated
SEGMENTS · HUMAN 1 of 1
SEGMENTS · AI 0 of 1
WORD COUNT 148
PEAK AI % 9% · §1
Analyzed
Sep 11
backend: pangram/v3.3
Segments scanned
1 windows
avg 148 words each
Distribution
100 / 0%
human / AI fraction
Verdict
Human
Pangram v3.3

Article text · 148 words · 1 segments analyzed

Human AI-generated
§1 Human · 9%

Some things just have to be done. Project Blinkenlights turns buildings into giant interactive displays. What started in 2001 as the Chaos Computer Club's birthday present to itself became a series of light installations on three continents — the whole story is told in the project overview. The Projects Blinkenlights — Berlin 2001, Haus des Lehrers: the installation that started it all (18×8 pixels, monochrome). With the reprise projects Reloaded (2004) and the Bauschild. Arcade — Paris 2002, Bibliothèque nationale de France: the world's biggest computer game display (26×20 pixels, 8 greyscales). Stereoscope — Toronto 2008, City Hall: two towers, one matrix (96×32 pixels, 16 greyscales). Polychrome — since 2023: Blinkenlights in color, from Camp to Nation of Gondwana. The galleries play the original animations on their facades, the Movie Converter turns your own movies into GIFs and WebP, and the press room collects two decades of coverage.